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February 08, 2012, 06:04:48 PM
Adult Gaming Clan & Community - FaLLeN
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DICE: Increasing Weapons Damage Under Testing Phase
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Topic: DICE: Increasing Weapons Damage Under Testing Phase (Read 111 times)
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DICE: Increasing Weapons Damage Under Testing Phase
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February 25, 2010, 01:56:03 AM »
DICE Developer @Demize99 stated on twitter that they are currently testing a new multiplayer damage model that would increase damage by 25% on all weapons except the sniper rifles and vehicle splash damage. He also stated that the test was going well and that it should be approved for a retail patch very soon. Below are the official tweets of @Demize99
Tue-23 Feb 03:35:
@Demize99: Tested a slightly higher damage model in an internal MP test yesterday. Worked out nicely A couple more tests and it will go live for retail
Tue- Feb 23 07:04:
@Demize99: So the test was to increase AR SMG LMG Pistol and SemiAuto rifles/slugs by 25% vs the torso. Splash vehicles and snipe dmg stay the same.
UPDATE:
Tue- Feb 23 10:50:
@Demize99: For the record 25% is 1 bullet for most guns, depending on the rof. Slow firing guns get less benefit, just due to the maths.
Source:
http://badcompanytwo.com/news-tidbits/dice-increasing-weapon-damage-under-testing-phase/
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DICE: Increasing Weapons Damage Under Testing Phase